Directory graphics/pgf/contrib/tikzphysics
tikzphysics
tikzphysics is a TikZ-native library for drawing classical-physics diagrams in LaTeX. It adds reusable shapes, styles, keys, and geometric anchors while keeping the normal TikZ workflow: diagrams are still built with \node, \draw, \path, and \tikzset.
Version: 1.1.0 (2026-08-15)
Included modules
tikzphysics.surface: single-polygon, sharply mitered bent platforms; wedges, ground, ceilings, and walls.tikzphysics.ramps: continuous wall–floor–incline ramps and filled circular ramps, with surface, tangent, and normal anchors.tikzphysics.mechanics: configurable blocks, spring nodes, and pulleys, plus strings that compute exact pulley tangencies and circular contact arcs.tikzphysics.optics: concave and convex mirrors, biconvex and biconcave lenses, slabs, and prisms with named and parametric optical-surface anchors.tikzphysics.core: unit-aware dimensions, parametric anchors, and debug tools.
Object-specific controls use concise names where they read naturally, for example wedge height, mirror radius, and prism apex angle. Longer collision-safe forms begin with physics, such as physics mirror radius and physics strip width. Ordinary node sizing uses the familiar TikZ keys minimum width, minimum height, and minimum size; unit-aware physics ... aliases remain available when convenient.
The primary node styles are intentionally concise:
| Short style | Collision-safe style | Object |
|---|---|---|
platform |
physicsplatform-both |
Platform with independently configurable left and right walls |
platform-left, platform-right, platform-both |
physicsplatform-left, physicsplatform-right, physicsplatform-both |
Explicit bent-platform variants |
wedge |
physicswedge |
Inclined plane |
ramp, ramp-left |
physicsramp |
Continuous wall–floor–linear-incline body |
curved-ramp, curved-ramp-left |
physicscurvedramp |
Circular contact ramp with a filled body |
ground, ceiling |
physicsground, physicsceiling |
Horizontal contact strips |
wall-left, wall-right |
physicswall-left, physicswall-right |
Vertical contact strips |
block, spring, pulley |
physicsblock, physicsspring, physicspulley |
Mechanics objects |
concave-mirror, convex-mirror |
physicsconcavemirror, physicsconvexmirror |
Curved reflecting surfaces |
convex-lens |
physicsconvexlens |
Symmetric biconvex lens |
concave-lens |
physicsconcavelens |
Symmetric biconcave lens |
slab |
physicsslab |
Unfilled parallel-sided rectangular slab |
prism |
physicsprism |
Unfilled isosceles triangular prism |
TikZ style names are global. If another package or the surrounding document already defines a generic name such as block, use the corresponding physics... form.
Bent-wall directions are continuous. The only excluded directions are a left wall at 0 degrees and a right wall at 180 degrees (modulo 360), because those fold directly back over the floor and have no finite miter.
Requirements
- LaTeX2ε
- PGF/TikZ, including the standard
calc,patterns,angles, anddecorations.pathmorphinglibraries
No shell escape, external program, special font, or platform-specific runtime is required when using the package.
Installation
After publication, install tikzphysics through TeX Live or MiKTeX. For a manual installation, copy these files into a directory searched by TeX:
tikzphysics.stytikzlibrarytikzphysics.code.textikzlibrarytikzphysics.core.code.textikzlibrarytikzphysics.surface.code.textikzlibrarytikzphysics.ramps.code.textikzlibrarytikzphysics.mechanics.code.textikzlibrarytikzphysics.optics.code.tex
For a private TeX tree, a suitable location is tex/latex/tikzphysics/; refresh the filename database afterward if your TeX distribution requires it.
Quick start
Load all modules:
\usepackage{tikzphysics}
Or load only the modules needed by a document:
\usepackage{tikz} \usetikzlibrary{tikzphysics.ramps, tikzphysics.mechanics}
The following is a complete document. Copy it into a new Overleaf project with the package installed or with the standalone tikzphysics.sty bundle beside the main file:
\documentclass[tikz, border=6mm]{standalone} \usepackage{tikzphysics} \begin{document} \begin{tikzpicture} \node[platform, minimum width=5cm, minimum height=2cm] (platform) at (0,0) {}; \node[pulley, minimum size=8mm] (pulley) at (platform.north east) {}; \end{tikzpicture} \end{document}
Native and convenience sizing can be used side by side:
| Shape/property | Native TikZ (preferred) | Package convenience |
|---|---|---|
| Block width/height | minimum width, minimum height |
physics block width, physics block height |
| Spring length | minimum width |
— |
| Pulley diameter | minimum size |
physics pulley diameter |
| Platform width/depth | minimum width, minimum height |
physics platform width, physics platform depth |
| Ground or ceiling width/depth | minimum width, minimum height |
physics ground ..., physics ceiling ... |
| Wall thickness/height | minimum width, minimum height |
physics wall thickness, physics wall height |
| Wedge width | minimum width |
wedge width |
| Straight-ramp width | minimum width |
— |
| Slab width/height | minimum width, minimum height |
slab width, slab height |
| Prism width/height | minimum width, minimum height |
prism width, prism height |
Put the shape style first and the sizing keys after it. If both forms are present, the last value wins. wedge height is deliberately not replaced by minimum height: it selects the wedge's geometry when no angle is given.
The wedge keys also have collision-safe forms:
| Concise key | Collision-safe alias |
|---|---|
wedge width |
physics wedge width |
wedge height |
physics wedge height |
wedge angle |
physics wedge angle |
wedge right angle at |
physics wedge right angle at |
Shape-specific controls such as wall angle, strip width, axle styling, and optical geometry use the names documented for their shapes; collision-safe physics ... aliases are available where listed.
Spring nodes
spring is a rotatable node with exact attachment anchors, so it composes like block and pulley instead of being an anonymous decorated line:
\node[spring, minimum width=4cm, pre length=5pt, post length=5pt, amplitude=4.5pt, segment length=4.5pt, aspect=0.5] (S) at (0,0) {}; \draw (wall) -- (S.start); \draw (S.end) -- (block.west); \node[above] at (S.coil-mid) {$k$};
The anchors are start, end, coil-start, coil-mid, and coil-end, plus the standard compass anchors. Native TikZ keys control total length and line appearance: minimum width, draw, line width, and rotate. The collision-safe coil-key names are pre length, post length, amplitude, segment length, and aspect; collision-safe aliases begin with physics spring ....
Rare ramp geometries
The ramp objects are true node shapes and each body is one closed path. The straight ramp has a vertical wall, a horizontal floor, and a linear incline with a sharp floor-to-incline corner. minimum width controls its overall horizontal width; ramp run, ramp angle or ramp rise, ramp wall height, ramp wall width, and ramp depth control the remaining geometry. After naming the node, \physicsrampangle{R}{$30^\circ$} draws the dashed reference ray, acute angle arc, and label at that sharp corner.
The curved-ramp contact surface begins with a horizontal floor and joins its circular arc with the same horizontal tangent. Its default floor extends 2cm left of the arc foot; set curved ramp floor length to change it. A 90-degree sweep ends with a vertical tangent. Use curved ramp radius, curved ramp angle, and curved ramp back extension. Both shapes accept ramp direction=left or right; the left-facing convenience styles are ramp-left and curved-ramp-left.
Both ramps provide surface-0 through surface-100 and the shorthand .0 through .100 over the complete contact surface. Curved ramps additionally provide curve-0..100, curve-tangent-before/after-T, and curve-normal-T for the circular portion alone. This places a block on the arc at its exact tangent:
\node[curved-ramp, curved ramp radius=4cm] (R) at (0,0) {}; \path (R.curve-tangent-before-60) -- (R.curve-tangent-after-60) node[midway,sloped,block,anchor=south] {$m$}; \draw[->] (R.curve-60) -- (R.curve-normal-60) node[above] {$N$};
For a block-pulley system, use \physicsstringoverpulley{B.east}{P}{H.north}. It computes both tangent contact points and the circular wrap around pulley node P; the string does not rely on approximate compass anchors. The default physics string route=surface-right is intended for a block on a horizontal or rising surface with the mass hanging on the pulley's right. The approaching string remains parallel to the surface and passes over the upper pulley rim. The optional argument also accepts over, under, and shortest, or the individual tangent-solution and wrap keys.
A complete optics composition:
\begin{tikzpicture} \node[convex-lens, convex lens radius=3cm, convex lens thickness=0.2cm, convex lens aperture angle=25] (L) at (0,0) {}; % Snell-law values for n(lens)/n(air)=1.50 and this fixed geometry. \coordinate (Lexit) at ($(L.center)+(0.29194,0.72588)$); \coordinate (Lf) at ($(L.center)+(2.93841,0)$); \node[slab, minimum width=1.2cm, minimum height=3cm] (S) at (5,0) {}; \node[prism, prism width=3cm, prism apex angle=60] (P) at (10,0) {}; \draw[red,->] ($(L.80)+(-3,0)$) -- (L.80) -- (Lexit) -- (Lf); \draw[red,->] (3.2,-0.8) -- (S.30) -- (S.back-65) -- (7,0.8); \draw[red,->] (8,-0.4) -- (P.50) -- (P.right-65) -- (12,0.8); \end{tikzpicture}
The non-axial lens ray changes direction at both interfaces. The package provides the geometry and anchors but does not automatically solve Snell's law; if the lens keys or refractive indices change, recompute the exit and focal coordinates.
For prism, an explicitly supplied prism apex angle derives the height and takes precedence over minimum height or prism height.
Optical nodes also provide shorthand numeric anchors from .0 to .100. For mirrors they mean surface-T; for both lens types and slabs they mean front-T; for prisms they mean left-T. For example, (L.50) is the middle of a lens's front surface and (L.80) is near its upper edge.
Bare dimension values are interpreted as centimetres; explicit TeX units such as 8mm, 12pt, and 1in are preserved by package convenience keys. Native TikZ sizing keys should be given explicit units.
Documentation and examples
The complete user manual is tikzphysics.pdf, built from tikzphysics.tex. Standalone source examples are provided in examples/, including complete bent-platform configuration and key-variant galleries. Start with examples/short-names-platform-pulley.tex for the smallest complete document. Use examples/short-names-wedge-variants.tex for complete angle-, height-, width-, and right-angle-mode examples. Use examples/optics-components.tex for the complete optics gallery and examples/optics-ray-composition.tex for named and numeric surface anchors in ray paths. examples/optics-complete-ray-diagrams.tex contains complete converging and diverging diagrams for both lenses and mirrors. The ramp examples are ramp-straight-system.tex, ramp-curved-system.tex, and ramps-gallery.tex. The pulley examples include horizontal-plane, inclined-plane, bent-platform, two-hanging-mass, and six string-routing arrangements. A terminal quick reference is available through:
./tikzphysics-help ./tikzphysics-help platform
Development
The package uses l3build for regression testing and release packaging:
l3build check l3build doc l3build ctan
The regression suite checks fixed platform corners, wall extents, straight and circular ramp endpoints, tangent/normal guides, mirror and lens arc endpoints, shorthand optical anchors, slab and prism surface endpoints, and unit-aware sizing.
License
Copyright (C) 2026 Vaibhav Blayer.
This material is subject to the LaTeX Project Public License version 1.3c or later. The work has LPPL maintenance status maintained; the Current Maintainer is Vaibhav Blayer. See LICENSE for details.
Download the contents of this package in one zip archive (387.5k).
TikZphysics – TikZ-native shapes and anchors for classical physics diagrams
The package extends TikZ with reusable shapes, styles, keys, and geometric anchors for classical-physics diagrams. It provides contact surfaces and inclined planes, blocks and pulleys, and a curved optical lens. All objects use ordinary TikZ node and path syntax, accept unit-aware dimensions, and expose named and parametric anchors for composing larger diagrams.
| Package | TikZphysics |
| Version | 1.1.0 |
| Licenses | The LaTeX Project Public License 1.3c |
| Copyright | 2026 Vaibhav Blayer |
| Maintainer | Vaibhav Blayer |
| Contained in | TeX Live as tikzphysics MiKTeX as tikzphysics |
| Topics | Diagrams PGF TikZ Graphics in TeX Physics |