Line 41: | Line 41: | ||

---- | ---- | ||

− | === | + | === Lecture01 "Introduction to Computer Graphics" === |

− | === | + | === Lecture02 "Ray Tracing 1." === |

* TayTracong Pipeline | * TayTracong Pipeline | ||

* Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | * Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | ||

+ | |||

+ | === Lecture03 "Ray Tracing 2." === | ||

+ | * Ray Intersections | ||

+ | * Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | ||

+ | |||

+ | === Lecture04 "Ray Tracing 3." === | ||

+ | * Ray Tracing Acceleration | ||

+ | * Data structure: grids, BVH, Kd-tree, Directional Partitioning | ||

+ | * Dynamic Scenes | ||

+ | * Beam and Cone Tracing | ||

+ | * Packet Tracing | ||

+ | * Lecture notes: [[media:cg2_lesson01.pdf|lesson01.pdf]] | ||

+ | * Poznámky v Slovenčine k téme [[media:cgľ_DatoveStruktury.pdf|Dátové Štruktúry]]. | ||

+ | * Štátnicová téma: Kanál metódy sledovania lúča. | ||

+ | (definícia lúča, popis metódy sledovania lúča, generovanie lúča, pochod po lúči (ray traversal), prienik lúča s trojuholníkom, stromová štruktúra lúčov (ray tree) a jej použitie na výpočet lokálnej farby, problém presnosti priesečníkov) | ||

+ | |||

---- | ---- |

## Revision as of 13:08, 22 February 2015

# Computer Graphics 2

## What you Need to Pass

- Attend lessons. One missed +0 points. 2 missed 0 points, 3 missed 0 points, 4 and more is Fx.
- Project and exercise (mandatory, 10+50 points).
- Solve all homework problems (mandatory each one >=30%, 10 points)
- Pass final term (mandatory, 20 points) You will need to solve several problems discussed during lessons.
- Pass oral/written exam: (mandatory, +20 points)
- Summary
- Attendance = 0 or -100 (Fx)
- Exercise = +50..0
- Bonus = +10..0 (optional)
- Homework = +10..4 or +4..0 (Fx)
- Final term = +20..0
- Oral/written exam = +20..0

- Grades
- A = 92-100
- B = 84-91
- C = 76-83
- D = 68-75
- E = 60-67
- Fx = 0-59

- VIEW RESULTS
- [https://moodle.uniba.sk/fmfi Final Term by Modddle Ecetronic test (18.5.2015 8:10 in B)

- Schedule
- Mon (8:10) - Room A (lecture)
- Wed (16:30) - Room I-H3 (seminar)

### Materials to read

- http://www.cs.princeton.edu/courses/archive/fall00/cs426/
- http://www.lighthouse3d.com/tutorials/glsl-core-tutorial/pipeline33/
- http://www.amazon.com/Mathematics-Computer-Graphics-Undergraduate-Science/dp/1849960224
- http://www.martinus.sk/?uItem=19688 - Moderni Pocitacova Grafika

### Lecture01 "Introduction to Computer Graphics"

### Lecture02 "Ray Tracing 1."

- TayTracong Pipeline
- Lecture notes: lesson01.pdf

### Lecture03 "Ray Tracing 2."

- Ray Intersections
- Lecture notes: lesson01.pdf

### Lecture04 "Ray Tracing 3."

- Ray Tracing Acceleration
- Data structure: grids, BVH, Kd-tree, Directional Partitioning
- Dynamic Scenes
- Beam and Cone Tracing
- Packet Tracing
- Lecture notes: lesson01.pdf
- Poznámky v Slovenčine k téme Dátové Štruktúry.
- Štátnicová téma: Kanál metódy sledovania lúča.

(definícia lúča, popis metódy sledovania lúča, generovanie lúča, pochod po lúči (ray traversal), prienik lúča s trojuholníkom, stromová štruktúra lúčov (ray tree) a jej použitie na výpočet lokálnej farby, problém presnosti priesečníkov)

# Seminars on Computer Graphics 2

## Rules / Info

- On every seminar we will implement selected problems/algorithms related to lessons. We will
**usually - not necessary**start with a prearranged template downloadable from this site. - As a programming language we will use C#. We will use Visual C# 2010 as development environment. Alternatively you can use MonoDevelop (Linux / Mac OSX) on your own machine.
- Attendance at seminars is
**optional but recommended**. - Seminars are conducted by
- Michal Piovarči (cg2.2015.hw@gmail.com)

- Schedule of seminars is
- Wed (16:30) - Room I-H3

## Homeworks

- You can get
**max 100% per homework**. Submission after deadline is for 0%. - There is a
**min 60% of your final evaluation**required for admission to final term. - Additional activity can be awarder by
**max 10% of your final evaluation**. - Don't cheat - create instead. Any kind of cheating is punished by
**withholding 30% of your final evaluation**for all involved students. - As a homework, you will program what we could not finish during the exercise. Assignment and template will be downloadable from this site. See exercises.
- Homework must be submitted by email to cg2.2015.hw@gmail.com every week until the
**next Wednesday 16:30**. - Your submission email
**must**have title in form 'ExNN' where NN is the number of exercise, eg. Ex05. - It is required to submit
**zipped source code of your homework**(preferably the whole solution). Do not send executable files. Homework without the source code is for 0%. - Your code should be well
**formatted and commented**. Titles of functions, classes, variables should be representative for their purpose. Homework without appropriate comments is for 0%. - There are ~12 homeworks during the semester. This number can change due to holidays, tech. problems etc.

## Exercises

### Exercise00 [19.02.2014] "Introduction"

- Motivation?
- Theory / Reading?
- Scratchapixel Lessons - intersections, polygones, phong lighting
- Ingo Wald's Thesis - PhD. thesis about rendering, acceleration and global illumination.
- Physically Based Rendering

- Practice?
- Intro to c#?
- Visual c# 2010, c# 4.0 in a Nutshell
- Visual Shortcuts, SharpDevelop Short cuts
- Exercise "Vectors and Matrices" - CG1

- Seminar slides